![]() It’s just a no-brainer for us to bring our IPs to this device, and Diablo really fits well. Many of us at Blizzard now spend many hours ourselves playing on mobile. It’s clear that for a large part of the world this is now their primary gaming device. There’s been many new devices and new platforms. So for us, if you go back three decades, we started on Amiga, Comodore 64, Apple II, Macs, and you can just roll through history. It seems like a worthy platform for an experience like Diablo, and we think the time is right to try and bring this experience to a new platform.Īllen Adham: And we have a long history of making new game types on new platforms. We see the new devices, and how they continue to advance. We talk a lot about the office as we continue to sort of grow in the industry, and while our roots come from PC and console games, we also play a lot of mobile games and see more and more what mobile can do. And we’re also passionate about mobile games. To find out, we sat down with Dan Elggren, Production Director for Diablo Immortal and Incubation, and Allen Adham, a Blizzard Co-Founder and Executive Producer of Incubation.ĭigital Trends: What made you want to pursue a Diablo game on mobile?ĭan Elggren: The root of this is we’re all passionate about Diablo. We enjoyed our time with the demo at Blizzcon, however, and had questions about how the game will compare to previous Diablo releases. The reveal of Diablo Immortal, a new Diablo title for iOS and Android, immediately caused controversy among fans hoping for a new PC or console release.
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